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№47973
Вот скакунище мечты
Husk Widowmaker CR 11
Always CE Large undead (augmented vermin)
Init +6; Senses darkvision 60 ft., tremorsense 60 ft.;
Listen +3, Spot +11
Languages —
AC 23, touch 11, flat-footed 21
(–1 size, +2 Dex, +12 natural)
hp 87 (13 HD); DR 10/magic
Immune undead immunities (MM 317)
Fort +8, Ref +6, Will +7
Speed 30 ft. (6 squares), climb 20 ft.
Melee bite +15 (1d8+10 plus 2d4 Str)
Space 10 ft.; Reach 5 ft.
Base Atk +9; Grp +20
Atk Options Powerful Charge*, create spawn, magic strike
* See page 144
Abilities Str 24, Dex 15, Con —, Int 2, Wis 16, Cha 15
SQ steed, undead traits (MM 317)
Feats Improved InitiativeB, Powerful ChargeB, ToughnessB
Skills Climb +15, Hide –2, Jump +17, Listen +3, Move
Silently +10, Spot +11
Advancement —
Create Spawn (Su) A living vermin of any size slain by a husk
widowmaker gains the husk vermin template in 1d4
hours.
Abilities: Change from the base creature as follows: Str +4,
Dex –2, Wis +2, Cha +8. In addition, the husk vermin gains an
Intelligence score of 2. As an undead creature, a husk vermin
has no Constitution score.
Special Qualities: A husk vermin retains all the special
qualities of the base creature and gains undead traits.
Feats: A husk vermin retains any feats of the base creature
and gains Toughness as a bonus feat.
Advancement: —.
Magic Strike A husk widowmaker’s natural weapons are
treated as magic weapons for the purpose of overcoming
damage reduction.
Strength Damage (Su) Whenever a husk widowmaker hits
with its bite attack, it also deals 2d4 points of Strength
damage. For each attack that deals Strength damage, the
husk widowmaker gains 5 temporary hit points.
Temporary hit points last for 24 hours, and a husk
widowmaker can gain a maximum number of temporary
hit points equal to its normal hit point total.
Steed (Ex) Husk widowmakers take instruction well and are
easy to train. Treat a husk widowmaker as a magical beast
with Intelligence 3 for the purpose of Handle Animal
checks.
Skills Husk widowmakers have a +8 racial bonus on Climb,
Move Silently, and Spot checks, and a +10 bonus on Jump
checks. A husk widowmaker can always choose to take 10
on Climb checks, even if rushed or threatened.
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